Features

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  • Unique Character Creation - From the cliche Warrior, to a fireball throwing, Needle-wielding tailor, choose your skills and custom craft your character.


  • Custom Player Spells - Create your own spells based upon magical masteries. Mix and match affects, add descriptions and create your ideal spell.


  • Equipment Crafting - Craft your equipment from a wide range of materials that you can find, mine, buy, or win. If you have advanced knowledge in a weapon, you can even improve its design giving it deadly bonuses.


  • Item Enchantment - Imbue or Empower your magical spells into your custom built equipment, for sale, or for personal use. From fireball casting swords, to a fire resistant ring, enchantment gives you total control.


  • Interesting Remorts - Vampires who feed on the blood of the living and gain immense power and speed. Centaurs who work together with their riders to defend eachother or even synergistically attack for awesome group damage. Many other remorts available.


  • Potion Brewing - Brew your custom spells into powerful potions to sell or trade with the world.


  • Spell Trading - Scribe your spells onto magical papyrii and sell/give them to others. Descriptions trade with them, so you can see the legacy of your hard earned spell research.


  • Player Teaching - Learn skills from others, and teach as well. A great way to save experience, improve your skills, and make a new friend. Not much of a socializer? Explore and find the many skill teachers throughout the realm.


  • Mini-Games - Bored of combat? Go for a relaxing fishing session, or head out to the deep sea to throw you shrimping net. Farm silkworms, or vegetables, or play chess. Scratch some scratch-offs to win big prizes, or even gamble souls with the devil himself. Did we mention you can toss dwarves?


  • Random Equipment - Enchanting is great, but sometimes you want even more. Scour the realm for random equipment, and trade with others players who have done such.


  • Vibrant Player Economy - Trade potions, spells, equipment, random gear, fish, vegetables, and even skills. Put items in your booth, which will store them and sell them even wen you're offline. The game systems are designed with trading in mind, meaning there's always some way to penetrate the market and make a name for yourself.


  • Skill Ranks - Unlike some of the more common MUDs, our skills have ranks rather than percents. At rank 1 you're capable enough to fight, but at rank 100 you can unlock powerful bonuses. Build your character based upon you skills and their ranks. An expert swordsman with some fire based magic? Or a blade dancing magi who casts grand towers of flames, the choice is yours.


  • Necromancy - Reanimate those you've killed to help you in combat by hranessing their very souls. Or sell their souls to the devil for rock bottom prices. You can even use the souls of the dead to super-charge your weapons.


  • Reincarnation - Want to play around with a new character idea? Don't bother deleting, just reincarnate. Save 3/4ths of your experience and come up with your *ideal* character.


These are just to name a few of the many neat features which we already take for granted on AD. Here's a few more that we won't expand upon:


Combat Arenas, Weapon Poisons, Residual Damage through Wounding/Bleeding, Combat Stuns, Combat Styles/Stances, Racial Bonuses, Unique Weather System/Effects, Vegetable Farming, Powerful Advancement, Longterm Endgame, Remorts, Quest Points, a Quest System, Weapon Powers, Conjurations, and much more!

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