Questpoints, Practices and Training

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1) What can I do with my questpoints?

Questpoints are used to buy practices, random items, or gold from Ivalados the Sage (up, south from recall).

Everytime a player collects 500 questpoints, they can then go and buy 1 practice from the sage.

Type 'list' at the sage. Questpoints can also be used to buy other things such as random items or gold coins.


Here is a list of just some of the ways to acquire questpoints:

-Completing blacksmithing or tailoring jobs

-Participate in mudwide quests that load often

-Pop balloons that load throughout the mud

-Capture fireflies that load throughout the mud

-Shrimping (help shrimping)

-Completing various NPC quests throughtout the lands

-Obtain qp marbles from chests that load throught the realms

-Fishing (help fishing)

-Bet souls at the hooded man (11s,2w,2n from recall)




2) What can I do with practices?

Practices can be used to purchase new skills OR train base stats.

-To train a base stat such as STR or CON, go to the training room, which is 11 south, 2 east, 1 north from recall. Then type:

  >> train <stat>      (ie. train dexterity)

-To purchase a new skill, go to a trainer and the type:

  >> prac '<skill you want to buy>' <trainer name>




3) How do I know if an NPC is a trainer or not?

-To find out if a NPC is a trainer or to see what skills the NPC is capable of teaching type:

  >> prac list <mob name>

The cost (in practices) to purchase a skill that you do not already have will be listed next to the skill name.

-To find out the name of a mob type:

  >> scan




4) Now that I have a particular skill, how do I train it up?

Once you purchase a skill with practices, then you can start to train your rank in that skill with your experience points (exp).

Just go to the appropriate trainer for the skill you want to raise and type:

  >> prac '<skill name>' <trainer name>